“Chris Clanin has a rare gift of being incredibly talented on both the sound design side and the technical side of game audio. I am honored to have him as a part of our team”
Rex Baca, Sound Design Manager, SCEA , PD-Sound
Chris’ current manager at Sony
“Chris Clanin is a top notch sound designer. While working with him on Fable 3 he really took the time to understand the creative vision and cater content for the project’s needs. He’s extremely diverse in his range and skill sets. Not only does he bring to the table an amazing creative aesthetic, but he is also extremely technically minded. Chris was an absolute pleasure to work with and if given the opportunity I would jump at the chance to work with him again. Any team would be extremely lucky to have him onboard.” November 26, 2010
Kristen Quebe Sound Supervisor, Microsoft Game Studios
Worked directly with Chris at Microsoft Game Studios – SoundLab
“Chris did great work for us during his time at Microsoft Game Studios. He did a lot of work on Fable 3, which I was a part of, and his assets and work ethic were second to none. It was so great to have someone senior to work with. He brings a veteran skillset and a deep knowledge of game development to any project he touches. Clanin would be a huge asset to any team. Thanks again Chris, I hope we get to work together again someday.” November 25, 2010
Kristofor Mellroth, Audio Director, Microsoft Game Studios
Managed Chris indirectly at Microsoft Game Studios – SoundLab
“Chris is a fantastic audio designer with a mind for detail and vast knowledge of the field. He is an extremely hard working, dedicated person. Most days, he would work late into the night perfecting different aspects of the audio in our project. His technical expertise made life easy for me as a programmer. He consistently brought new, valuable ideas and suggestions to the table. I’d happily work with him again.” February 5, 2010
Damon Thompson, Audio Programmer, Snowblind Studios
Worked directly with Chris at WB Games – Snowblind Studios
“When it comes to eeking out the details of audio systems design, and delivering sounds of the highest quality this guy will take it all the way. His dedication and focus on project needs makes him a reliable resource for any team.” February 16, 2010
Damian Kastbauer, Contractor: Audio Implementation for Indiana Jones, LucasArts
Reported to Chris at LucasArts
“Chris knows the tools and the engine inside and out, but he’s also very attentive to the overall design aesthetic. His technical expertise and creative input is invaluable. I always know that any asset, implementation or mix will be done extremely well .”
Tim Larkin, Former Audio Director at Cyan Worlds, now at Valve Software.
Managed Chris at Cyan Worlds
“I worked with Chris for several years as the audio programmer at SCEA – Incognito. Chris is an extremely talented sound engineer who truly has a passion for what he does. He’s very detail oriented, has high standards for his work, and great ears! Not only is he an excellent sound designer but his contributions also ultimately resulted in many improvements to both our tool path and in game audio systems.” March 2, 2010
Wayne Gregoire, Senior Software Engineer, Sony Computer Entertainment
Worked directly with Chris at Sony Computer Entertainment America – Incognito
“I had the pleasure of working with Chris on multiple occasions while we were both working at Sony. Chris has a great ear for audio. He excels not only at sound recording and design but also on the implementation side of game audio. In addition to his audio skills, I watched as he managed the successful audio development of a high-profile PS3 title. On Warhawk, he single-handedly performed several key audio roles, while at the same time managing audio developers working on the project from multiple locations. Chris would be a great asset to any project needing a skilled audio designer and an experienced leader.” February 9, 2010
Chuck Russom, Lead Sound Designer – God of War 2 and other titles, SCEA
Worked with Chris at Sony Computer Entertainment America – Incognito
“I had the pleasure of working with Chris for a little over a year on a very demanding project. Chris’s work, dedication and attitude were excellent. He’s an amazingly talented sound designer and I very much hope I get another opportunity to work with him again.” February 9, 2010
Kim Marlis, Associate Producer, Snowblind Studios
Worked directly with Chris at WB Games – Snowblind Studios
“Chris has a great understanding both sound design and the subsequent implementation. He’s not afraid to put in the extra time or go the extra mile to make sure everything sounds great.” February 8, 2010
Craig Duman, Audio Manager, Snowblind Studios
Managed Chris at WB Games – Snowblind Studios
“Chris is by far the most technically advanced sound designer with whom I’ve ever had the pleasure of working. He taught me a great deal while collaborating on several projects, always from a place of deep kindness and patience. His sound design is fantastic as well of course as his passion for this beautiful craft is genuine. Plus, he’s been making game SFX since friggin’ Carmen Sandiego! :)” March 30, 2009
Brian Tibbetts, Audio Lead, Lucasarts
Collaborated with Chris at Lucasarts