While my overall responsibilities as the audio lead on Twisted Metal included oversight and project management of sound design and implementation across all categories of sound, my primary responsibilities as a designer and integrator were the core sounds of weapons and vehicles.
The following movie is comprised of in-game captures of some of the highlights of my weapons design and integration work. Due to severe memory limitations, many of the sounds were procedurally generated using a shared asset palette and Scream's granular scripting language. Wall-to-wall, licensed music has been silenced for demo purposes, but keep in mind that all of the sounds had to be designed, mastered, and mixed (sadly relying on non-adaptive mix tech) to cut through bricked rock music. I've chosen to solo the weapons without the chaos of actual gameplay, so you can hear them clearly in relative isolation.
Twisted Metal Weapons Showcase from Christopher Clanin on Vimeo.
The following movie demonstrates some of the weapons above in context of actual gameplay against AI cars, again captured without music.
Twisted Metal Gameplay Montage from Christopher Clanin on Vimeo.