The following movie demonstrates a procedural approach to linear animation sequences using a modular palette of sounds and granular scripting. This approach is necessary when memory limitations and a mandate for high-fidelity trump having unique sounds per animation. I was the sound designer and integrator for the Build & Battle system within the PS3 exclusive, Starhawk, which I'm showing here as an example of this integration technique.
Starhawk Build'N'Battle System from Christopher Clanin on Vimeo.
My role as lead sound designer on Twisted Metal included oversight and project management of sound design and implementation across all categories of sound, but my primary responsibilities as a designer and integrator were the core sounds of weapons and vehicles.
In this next implementation case study, I break down the vehicle engine system I developed for Twisted Metal, which demonstrates a creative solution to a very challenging problem, i.e. I had no dedicated vehicle engine tech or tools to work with in the face of high expectations and very limited technical support from the developer.
Twisted Metal Vehicle Engine System from Christopher Clanin on Vimeo.