Here is a brief summary of my professional audio experience over the past 17+ years. For my full resume, please click on the .pdf link below.
Chris Clanin Resume.pdf
Sony Computer Entertainment America – PDSG-Sound 2010 – Present
SCEA’s central audio service group, which supports 1st and 3rd party exclusives San Diego, CA
Senior / Lead Sound Designer
Lead sound designer, integrator, and audio systems designer on Twisted Metal. Contributing sound designer and integrator on Starhawk, as well as contributing sound designer on upcoming God of War: Ascension, Soul Sacrifice, and Playstation All-Stars Battle Royale. Tech and tools evaluations for PDSG-Sound management.
Microsoft Game Studios – SoundLab 2010 – 2010
MGS’s central audio service group, which supports 1st and 3rd party exclusives Redmond, WA
Sound Designer (contract)
Lead sound designer for two months on Fable III.
WB Games – Monolith Productions & Snowblind Studios 2008 – 2010
Developer and Publisher of AAA XBOX 360, PS3, and PC titles Kirkland, WA
Senior / Lead Sound Designer
Lead sound designer / integrator on two cancelled AAA projects at Monolith and contributing sound designer / integrator on Lord of the Rings: War in the North at Snowblind, as well as contributing sound designer / integrator on F.E.A.R. 2: Project Origin and subsequent DLC.
LucasArts – Internal Dev Studio 2007 – 2008
Developer and Publisher of AAA XBOX 360 and PS3 titles San Francisco, CA
Audio Lead
Audio Lead on Indiana Jones: The Staff of Kings for internal PS3 and Xbox 360 SKUs (project cancelled in 2008). Acted as technical audio director, spearheading effort to improve LucasArts’ in-house audio tools and pipeline.
Sony Computer Entertainment America – Incognito Studio 2004 – 2007
Developer of PS2, PSP, and PS3 exclusives Salt Lake City, UT
Senior / Lead Sound Designer
Lead sound designer, integrator, and audio systems designer on PS3 launch-title, Warhawk. Also, lead sound designer and integrator on PSP launch-title, Twisted Metal: Head On and PSN downloadable, Calling All Cars.
Cyan Worlds, Inc. 2001 – 2004
Developer and creator of Myst adventure game franchise Spokane, WA
Sound Designer
Sound designer, integrator, and audio systems designer for two Myst games, including Uru: Ages Beyond Myst, which won or was nominated for several Best Sound of 2003 awards (PC Gamer, GameSpot.com, GDC, GANG, etc.), and received a 10 for sound in most reviews. Also designed and integrated audio for the subsequent expansion packs, To D’ni and The Path of the Shell, along with the final Myst sequel, Myst 5.
Icehouse Recording Studio 1999 – 2001
Mid-sized recording studio San Rafael, CA
Sound Designer and Recording / Mix Engineer
Freelance sound design for national TV commercials, and freelance engineering for various local bands and solo artists.
Earwax Productions 1998 – 2001
Post-production facility specializing in audio for TV, games, web, and radio San Francisco, CA
Sound Designer, Recording Engineer and Foley Artist
Assisted Andy Newell in creating Clio award-winning soundtracks for national TV ads, some of which were featured during the Super Bowl. Collaborated with others on a number of interactive edutainment titles.
Broderbund Software, Inc 1995 – 1998
Former developer and publisher of popular edutainment titles for Mac and PC Novato, CA
Sound Designer, Composer, and Recording Engineer
Designed sound, composed music, and recorded/edited dialog for popular edutainment titles.